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-
- Version 1.2x
-
- Shareware
- =========
- Copyright (c) 1993
- by Arne Rudolph
- All rights reserved
-
- Arne Rudolph
- Salvatorstraße 2
- 52070 Aachen
- Germany
-
- EMail:
- Mausnet: Arne Rudolph @ AC
-
-
- _Page_1__________________________________________________________
-
- 1. Statement
-
- 'Before Dawn' is copyright (c) 1993 by Arne Rudolph - all rights
- reserved!
-
- This program is NOT Public Domain! You may distibute it freely as
- long as it is free to the customer. The distribution on PD disks
- and commercial mailbox systems has to be authorized by me. I hold
- the right to withdraw this authorization at any time.
-
- I, Arne Rudolph, don't undertake liability for any direct or in-
- direct damage, including, but not restricted to, material or fi-
- nancial damage, caused by the use of 'Before Dawn' or the unsui-
- tability of 'Before Dawn' for a specific purpose.
-
-
- 2. Shareware
-
- 'Before Dawn' is Shareware! This means you may test 'Before Dawn'
- freely for four weeks. If you decide to use 'Before Dawn' regu-
- larly or use it longer than the specified four week period, you
- have to register as a user. The registration fee is 20 DM!
- If you enclose the eqivalent of $20 you will receive a disk with
- the latest version of 'Before Dawn'.
- Please don't send cash - a cashable cheque is sufficient!
-
- My bank account:
-
- Arne Rudolph
- Postgiroamt Hamburg
- Konto-Nr. 554658 - 209
- BLZ: 200 100 20
-
-
- _Page_2__________________________________________________________
-
- 3. A brief description
-
- 'Before Dawn' is a modular screensaver for all ATARI ST/STE/TT or
- Falcon. It uses GEM-Image graphics to display animations while
- saving your precious screen. 'Before Dawn' offers three different
- modules:
-
- - 'Warp 5 - Mr. Sulu!', a starfield simulation.
- - 'Bouncing Hole', a peektrough-hole bounces around your screen.
- - 'At the Movies', a rather complex module to design your own
- animations without any knowledge of C or any other programming
- language!
-
- All modules allow to load GEM-Image pixel files, so that you can
- alter the apperance of your screensaver. Example: you would like
- to see your company's logo bouncing around the screen, while the
- saver is active? No problem: just scan the logo and change it in-
- to the format 'Before Dawn' needs. You may use any graphic pro-
- gram that is able to create GEM-Image files.
-
- This manual will try to explain how to use 'Before Dawn', but it
- will try to do so very briefly. The reason why is, that the next
- update of 'Before Dawn' will bring many changes. This would mean
- writing the manual again - a very difficult task if you're not a
- native speaker of English. On the other hand there are not that
- much foreign customers by now. I hope the information supplied is
- sufficient to get to work with 'Before Dawn'. You will also find
- English resource files and two IMGs that explain how to create
- animations for the modules 'At the Movies' and 'Warp 5 - Mr.
- Sulu!' in this folder!
-
-
- _Page_3__________________________________________________________
-
- 4. Installing 'Before Dawn'
-
- Copy DAWN.ACC and DAWN.RSC into the rootdirectory of your boot
- disk. Copy DAWNAUTO.PRG into your AUTO folder. All other files
- may be placed anywhere on your disk.
- Reboot your system. After you have rebooted your system, you may
- do all necessary alterations in 'Before Dawn'. Usually the pre-
- set options work fine, but paths to the IMG files have to be
- set.
-
-
- 5. How to use the dialogs
-
- 'Before Dawn' uses window dialogs. All buttons are selectable by
- mouse and by keyboard. If you prefer using the keyboard just
- press the underlined key in combination with the ALTERNATE key
- to select/deselect the item. The ENTER key on the numeric keypad
- skips from one editable field to the next.
- 'OK' usually leaves the dialog and accepts all alterations. It
- is by default selectable with the RETURN key. 'Cancel' leaves
- the dialog without accepting the alterations. 'Set' can be found
- in all but the 'Info' dialog and acts like 'OK' only that it
- does not exit the dialog.
-
-
- 5.1. ''Before Dawn'' dialog
-
- 'Module'
- selects one of the modules 'Before Dawn' offers.
-
- 'Setup'
- opens the 'Setup' dialog for the selected module.
-
- 'Random selection'
- if selected 'Before Dawn' randomly selects one of the three
- modules when it is activated.
-
- ''Before Dawn' active after __ minutes'
- if selected 'Before Dawn' starts saving after __ minutes if
- there have been no actions by the user in this period.
-
- 'Info'
- vital information about 'Before Dawn' - read this and weep.
-
- 'Options'
- opens the 'Options' dialog.
-
- 'Save'
- saves all options.
-
-
- _Page_4__________________________________________________________
-
- 5.2. 'Options' dialog
-
- 'Watch ...'
- selects all the system events that will be watched by 'Before
- Dawn'.
-
- 'Timesharing'
- when selected, 'Before Dawn' not only allows other processes to
- make screen outputs via the AES, but also continuously makes an
- 'event_multi'.
-
- 'Center dialogs'
- if selected all dialogs are displayed at the center of the
- screen.
-
- 'Change color index 0 to black'
- the RGB values of color index 0 are changed to black if a XIMG
- file is loaded. Usefull if you are using an ATARI in low ST or
- TT resolutions.
-
- 'Wake-/sleep corner'
- selects the size of the wake-/sleep corner in pixel. The wake
- corner is the bottom left and the sleep corner the bottom right
- corner of the screen.
-
- 'Mouse sensitivity'
- selects how many mouse-packets shall be received until screen-
- saving is terminated.
-
- 'Reserve memory'
- reserves memory for IMG caching.
-
- 'Sound by ...'
- selects the program that takes care of the sound effects. You
- may use PAULA, a player for MOD-files, or CrazySounds a player
- for samples sold by 'maxon' in Germany.
-
- 'Change vectors'
- selects when 'Before Dawn' should change the system vectors
- selected under 'Watch ...'. Usually 'always' works fine, but
- some programs just don't like it. So if you encounter a system
- hangup while 'Before Dawn' activates itself, try setting this
- popup to 'at boot' or 'after dialog'.
-
-
- _Page_5__________________________________________________________
-
- 5.3. Setup 'Bouncing Hole'
-
- 'Image-File Selection'
- selects the IMG file to be used by this module. You may enter a
- wildcard to randomly select between more IMGs.
-
- 'MOD/HSN-File Selection'
- selects the MOD- or HSN-file to be played. HSN-file are played
- by CrazySounds whenever the IMG touches a side of the screen.
- Wildcard possible!
-
-
- 5.4. Setup 'Warp 5'
-
- 'The galaxy has __ stars!'
- selects the number of stars to be animated.
-
- 'Image-File Selection'
- selects the animations IMG file.
-
- 'Frames in IMG-file: __'
- selects the number of frames of the animations IMG-file.
-
- 'MOD/HSN-File Selection'
- selects the MOD- or HSN-file to be played. HSN-file are played
- by CrazySounds from time to time. Wildcard possible!
-
-
- 5.5. Setup 'At the Movies'
-
- 'Info-File Selection'
- selects the BDI-file that contains all necessary information to
- display an animation. Wildcard possible!
- BDI-files are created with EDITOR.PRG from this archive. It
- also creates sound information files called BDS-files, if you
- are using CrazySounds. BDS-files are loaded automatically.
-
- 'MOD-File Slection'
- selects the MOD-file to be played. Wildcard possible!
-
-
- _Page_6__________________________________________________________
-
- 6. The 'Movie-Editor'
-
- When using the 'Movie-Editor' you might notice that it's slightly
- different in apperance. This is, because I have been using the
- MyDial library instead of Chirstian Grunenberg's Enhanced GEM
- library. This is going to change in the future, but for the mo-
- ment I don't have the time to switch libraries.
- What's the idea behind the 'Movie-Editor'?
- Earlier versions of 'Before Dawn' had the problem, that you al-
- ways had to change the complete setup, just to load a new ani-
- mation for the module 'At the Movies'. With the 'Movie-Editor'
- you may edit an animation, save it into a BDI-file and reload it
- as often as you like.
-
-
- 6.1 The 'Info' menu
-
- You will find vital information about the author of this program
- in this menu. Look into this menu at least once a day, otherwise
- it might get lonely and start living its own life (and who knows
- what will happen then - party time ;-)
-
-
- 6.2. The 'Open' menu
-
- Clicking here will open a GEM fileselector. Select the BDI-File
- you wish to edit. If you enter a non-existant filename the
- editor will keep that name until you try to save it.
-
-
- 6.3. The 'Save' menu
-
- You guessed it! This menu saves the BDI-file you have been edi-
- ting. If you have made wrong entries or no entries at all, you
- will be promted with an alert box.
- If you have made entries in the 'Sound' menu, the editor will
- save the corresponding BDS-file automatically. So please don't
- worry about how to save a BDS-file.
-
-
- 6.4. The 'Quit' menu
-
- This menu immediately quits the editor. If you have not saved
- your BDI-file it is gone.
-
-
- _Page_7__________________________________________________________
-
- 6.5. The 'Global' menu
-
- 'Start X:' and 'Start Y:'
- define the starting point of the animation.
-
- 'Use complete screen'
- tells 'At the Movies' to start animations not only in the
- specified edge of the screen, but using all adjacent sides,
- too.
-
- 'Direction: __ degrees'
- the direction, the animations should be moved into.
- Note: 0 degrees ist upward, 90 degrees to the right, 180 de-
- grees downward and 270 degrees to the left.
-
- 'Number'
- specifies the number of animations in the used IMG file. See
- MAKEMOVI.IMG for more detail.
-
- 'Number of objects'
- specifies the number of objects to be moved around the screen.
-
- 'Animation-Image-File Selection'
- selects the IMG file to be used. No wildcards here!
-
- 'Author'
- leaves space for the author of the animation to immortalize
- himself.
-
-
- 6.6. The 'Animation x' menu
-
- 'in direction'/'against direction'
- specifies, whether this sequence should be moved in or against
- the direction specified in the 'Global' menu.
-
- 'Stepsize'
- is the size of steps between each painted frame.
-
- 'Speed'
- well, its the speed of this sequence.
-
- 'Frames'/'Width'/'Height'
- specifies the number of frames and its width and height. See
- MAKEMOVIE.IMG for more detail.
-
-
- _Page_8__________________________________________________________
-
- 'continuous'/'single without stop'/'single with stop'
- selects the way, this sequence should be animated. It may ei-
- ther be drawn countinuously, that is it will start at the first
- frame if the last frame has been painted, or it it may be drawn
- once. The last option is divided into two more options. 'single
- with stop' will draw your animation in the specified stepsize
- and frequency, but will draw only the last frame, when all pre-
- vious frames have been painted. 'single without stop' will draw
- it in a way so that the first frame is painted in the starting
- point and the last frame in the opposite corner.
-
- 'Frame frequency'
- specifies the frequency at which the frames will follow each
- other. A frequency of 1 means, that each step a new frame will
- be painted. At a frequency of 2 the next frame will be painted
- after two steps ...
-
- 'Steps ahead'
- when using the 'single with stop' option, it may happen, that
- part of the animation will be drawn 'off screen'. To prevent
- this, you may enter how many steps the first frame should be
- painted until the animation starts.
-
- 'Relative to stepsize'
- means that 'Frame frequency' and 'Steps ahead' not only depend
- on the number of steps, but also on the size of each step.
- Example: wheels turning realtive to their moving speed.
-
- 'Follows animation'
- animations may follow each other. Note: continuous loops and
- animations moving in different directions are not allowed.
-
-
- 6.7 'Sound' menu
-
- You may select one HSN-file for each animation. This soundfile
- has to be linked to a frame in the animation sequence.
-
-
- 6.8. 'Test' menu
-
- If you have 'Before Dawn' installed, you can test the edited ani-
- mation with this menu.
-
-
- _Page_9__________________________________________________________
-
- 7. The end
-
- This completes our very brief journey through the depths of
- 'Before Dawn'. It is quite possible, that there are still some
- questions to be asked and answered, but for the moment this is
- all I can offer you. Try playing around with 'Before Dawn' and
- the 'Movie-Editor' to find out what all these mystic options mean
- and how to use them. This manual may not be one of my best works
- in English as well, but considering that I typed it into my com-
- puter in just one afternoon it should at least help you finding
- your way through the first steps with 'Before Dawn'.
- The pictures MAKEMOVI and MAKESTAR may help you, too.
-
- Corrections of this manual are always welcome! You will find my
- address somewhere at the top of this manual.
-
-
- Finally I have to give some credits to all those people that
- helped in one way or the other. In alphabetical order:
-
- Stefan Becker
- Catch Computer
- Jörg Granzow
- Martin Heise
- Dirk Johannwerner
- Richard Kurz
- Ruth Langohr
- Jens Lehmann
- Michael Schwingen
- Achim Wilhelm
- Ralf Zimmermann
-
- and all those others who reported bugs and painted these
- stunning animations!
-
- And - last but not least - I have to give credit to Christian
- Grunenberg who supplied the 'Enhanced GEM' library. I can recom-
- mend this library to any programmer, who would like to have such
- neat window-dialogs in his program as 'Before Dawn' has.
-
- That's all for now and don't forget to support shareware!
-
- Aachen, August 26 1993
- Arne Rudolph